AI Insights · Timothy · April 2024
Top 5 Boxing Games in Ireland Q1 2024: Performance Insights
Discover the performance trends of the top 5 boxing games in Ireland for Q1 2024, including insights on downloads, revenue, and active users.
In Q1 2024, the top 5 boxing games on a unified platform in Ireland demonstrated varied performance trends across downloads, revenue, and active users. Here's a closer look at how each of these apps fared during the quarter, based on data from Sensor Tower.
I, The One - Fighting Games from Azur Interactive Games Limited started the quarter with a modest weekly download count of 251, which saw a significant increase by the end of March, peaking at 444. Weekly active users followed a similar upward trend, growing from 968 at the beginning of January to 1.27K by the end of March. However, weekly revenue was minimal, only registering $11 in the first week and then dropping off.
Arm Wrestling Master by GOODROID, Inc. experienced a steady increase in weekly downloads, starting at 299 and reaching 452 by the end of the quarter. The weekly active users also saw growth, from 1.04K in early January to 1.24K in late March. Revenue data was not available for this app.
Real Boxing 2 from Vivid Games S.A. showed consistent weekly revenue, peaking at approximately $132 in mid-February. Weekly downloads fluctuated but remained relatively stable, with a slight increase towards the end of the quarter, reaching 222 in the final week of March. Active users saw a gradual decline from 525 to 351 throughout the quarter.
EA SPORTS™ UFC® 2 by Electronic Arts reported a varied performance in terms of revenue, with a notable peak of $52 in the third week of February. Weekly downloads showed a general downward trend, starting at 308 and ending at 170. Active users also saw a gradual decline, from 2.17K at the start of January to 1.71K by the end of March.
Fight Master. by BoomBit, Inc. had a slow start in terms of downloads, but saw a dramatic increase in March, peaking at 802. Active users mirrored this trend, skyrocketing from 320 at the beginning of January to 986 by the end of March. The app also saw a small revenue peak of $16 in the last week of March.
For more detailed insights and data, visit Sensor Tower.